AI Insights · Timothy · July 2022
Top 3D Cartoon Games on iOS in Brazil: Q2 2022 Performance
Discover the performance of the top 5 3D cartoon games on iOS in Brazil during Q2 2022, including weekly downloads, revenue, and active user trends.
Performance of Top 5 3D Cartoon Games on iOS in Brazil for Q2 2022
In the second quarter of 2022, the top 5 3D cartoon games on iOS in Brazil saw varied performance in terms of downloads, revenue, and active user engagement. Here's a breakdown of each game's performance metrics.
Subway Surfers
Throughout Q2 2022, Subway Surfers showed significant growth. Weekly revenue peaked at approximately $15.4K in the week of May 23rd. Downloads reached their highest at 104K in the first week of May. Active users saw a steady increase, starting from 1.5M at the end of March and rising to over 4.4M by the end of June.
Stumble Guys
Stumble Guys experienced a fluctuation in its performance. Weekly revenue started strong with around $145K at the end of March but saw a decline, ending at approximately $32.4K in the last week of June. Downloads peaked at nearly 77K in mid-April, while active users reached a high of 186K in early April before gradually decreasing to 152K by the end of the quarter.
Fishdom
Fishdom maintained relatively stable revenue, hovering around $39K to $44K throughout the quarter. Downloads saw a peak of 42K in early May, followed by a decline to around 18K by the end of June. Active users also displayed a slight upward trend, starting at 63K and ending at 55K.
Project Makeover
Project Makeover had a consistent performance in Q2 2022. Weekly revenue remained steady, averaging around $14K to $16K. Downloads peaked at 22K in late May, while active users showed an increasing trend, starting at 75K and rising to nearly 89K by the end of June.
Clash Royale
Clash Royale's revenue showed notable fluctuations, peaking at approximately $54.6K in the first week of April and ending at $26.4K in the last week of June. Downloads saw a peak of 22K at the end of March, gradually decreasing to 14.5K by the end of June. Active users started at 817K and experienced a decline, ending the quarter at 668K.
These insights are based on data from Sensor Tower. For more detailed analysis and data, visit Sensor Tower's platform.